Released in arcades around a decade after the original, it took advantage of Konami’s fancy new GX Type 2 arcade board with futuristic looking pre-rendered graphics but otherwise failed to innovate. Salamander 2, though, heaps on even more concessions to the player and delivers the Salamander I’ve always wanted.įrom what I can tell, Salamander 2 has never been all that popular with either critics or most shmup fans. Since the core personal appeal lies in progress and spectacle, anything that gets in the way of a relentless flight can rather spoil the experience.įor a man of my average skill, and above average desire to… just… keep… going, Salamander is an experience that has both attracted and repelled me for years. Difficulty balance plays an important role here. I’ve only cleared one shmup in a single credit in my entire life, but really it’s the exciting journey and sense of progression that comes from beating a few scrolling levels that most appeals to me. I have nothing against score attack play or ultra challenging 1CC runs. To me, the best entries in the genre are those that offer the opportunity to feel good while blasting a path to the right (or up! But the best ones are usually right) as increasingly cool moments of spectacle happen around you, often because of you. The better you play the more you get to see. Their pure arcade action is what classic gaming is all about… Dodge, shoot, keep moving forward. This might get my hardcore gamer card confiscated, but I have to say I have a complicated relationship with shoot-‘em-ups. Original format: Arcade | Version played: Saturn Year: 1996 | Publisher: Konami | Developer: Konami
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